PERMAFROSTWIKI & SURVIVAL GUIDES
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Getting Started

Permafrost quest walkthrough

Follow the settlement-to-settlement route and the key hand-ins through the Early Access story.

On this page

Start with the active journal

The main route moves from the starting cabin to Hunters Glade, House Camp, Solar Fields, and the Crow’s Nest. Finish the active objective and its dialogue before travelling to the next settlement. Quest names and some counters can differ between updates.

Opening → Hunters Glade

  1. Follow A New Beginning, Feel the Heat, and New Horizons. Meet Robyn and complete the kitchen cooking step.
  2. Continue through Dog Days and the Bone Cave dog encounter, then A New Home.
  3. Follow The Outpost to Hunters Glade.
  4. In High Frequency, speak with Skinwalker before repairing the tower. Use its radio and listen to Icarus.
  5. Complete The Way Home and collect the tailoring reward before following the route to House Camp.

House Camp → Solar Fields

  1. Complete the House Flipper wall repairs at House Camp. Build Anna’s Stove and cook a dish using a primary ingredient and an enhancer.
  2. Start Breaking the Radio Silence. Collect Anna’s key individually, repair the roof access, then repair and use the radio.
  3. Return to Anna, learn the Hybrid recipes, and craft the five clothing pieces. Ask about the next radio tower.
  4. Meet Finn at the Improvised Radio Tower and use the tower radio.
  5. Follow Finn’s lead to Logan’s warehouse and continue A New Town in Solar Fields. Ask Logan about the radio and complete his favours.

If Logan’s radio question is missing, try his “Join?” dialogue and check again.

Rat Queen → Doctor Sonnenberg

  1. Meet the Rat Queen and follow Parking Zoo. Its reward unlocks the Weapon Bench; building it uses 10 Wood and 10 Iron Ingots.
  2. Follow the weapon and ammunition objectives shown in your journal, then the hunt: 3 wolves and 3 boars. The bear is optional.
  3. Return to the Rat Queen. Continue Extreme Makeover at Solar Crossing, then report to Logan. The renovation page explains the different repair counters.
  4. Continue What’s Up Doc? to Doctor Sonnenberg at the eastern clinic.
  5. Complete The Collector by finding its four numbered crates, then return to the doctor and Logan.

Collector crates opened before the quest can remain empty. Check the active objective before opening a numbered quest crate.

Solar Facility → Crow’s Nest

Continue Logan’s Art Deal, then Closer to the Sun and the rooftop radio at the Solar Facility. Follow Anna’s White Hell and A Grumpy Friend to Urban Jeremiah at the Crow’s Nest.

For Stolen Treasure, search the Moon Cult outpost to the south, using the scaffolding and frozen billboard as landmarks. The objective container is inside a military crate. Return to Jeremiah and use his ordinary dialogue to hand it in if the journal is ticked but does not advance.

Bunker → Lunar clothing → Last Stand

In Where It All Began, speak with Jeremiah again when prompted, reach the bunker route, climb through the gap, and find the Lunar blueprints. Study the blueprints before handing them over.

Craft all five pieces of Lunar clothing, then follow The Last Stand to Condor. In Trial of the Storm, follow the objective to the building overlooking City Mall. The Early Access end message marks the end of this story route.

Hand-in checks that save a return trip

  • Let quest conversations complete. Use Space for Skinwalker’s dialogue when it stalls; avoid Esc during the refugee conversation after the Parking Zoo hunt.
  • In co-op, let the host handle main-quest conversations and reward boxes.
  • Ethan’s plank objective can require the Scrap Axe; Stone and Iron axes may not register.
  • When a journal step remains incomplete after an early repair or early pickup, repeatedly interacting with the same object may not repair its quest state.
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